We used a collage of CG images and live-action footage - the live-action helps to dose this unbelievable, fictional world with some reality. But having such a short amount of time - a little over a minute - to establish the main character, Jericho Cross, was a challenge, as well as setting up the overall world of the game. It's a really interesting twist on vampires that hasn't been done before. So Darkwatch plays to those sensibilities - it's a classic tale of good vs. That curiosity lends itself to films like Se7en or Dawn of the Dead - it's pretty obvious those were coming from a dark place. They were very, very detailed renderings. Ever since I was a child, I've had a fascination with the existence of evil and even used to draw pictures of monsters. IGN: What attracted you to Darkwatch, and what are the most exciting elements you will be highlighting in the cinematic intro? KC: I have always been drawn to dark, foreboding places and things. You're making mini-movies, consolidating a lot of what the viewer or player is going to experience in a variety of abstract ways, like using a particular typeface and manipulating it to evoke certain emotions.
The goal of any title sequence is to establish the mood and trigger themes of what is to follow… and in only a few minutes time. IGN: How has your work on cinematic lead-ins on the big screen helped with the transition to your work with video games? KC: Doing opening title sequences for films or videogames are very similar in nature. We had the opportunity to pick Cooper's brain concerning the project and his past experiences in the videogame industry. Cooper's current project is directing the opening scene for Darkwatch, the spooky FPS from Capcom.
He also recently teamed up with Hideo Kojima for the interactive title sequence for Metal Gear Solid 3: Snake Eater.
His work includes the Marvel Comics Logo and the openings for over one hundred films including Se7en and Braveheart.
Kyle Cooper has been recognized for single handedly transforming the opening title sequence of a movie into a highly stylized form of art.